Developer Colossal Order has announced that it will be moving away from weekly play Cities: Skylines 2 Updates to focus on larger patches over longer periods of time.
In a new post on Steam, the developer confirmed that players should expect updates to arrive at less regular intervals after the next patch is released so that it can take longer to work on larger updates, such as technical issues that have been present since the game’s release. launch.
“In the last three weeks, we have had a very rapid pace with corrections,” Colossal Order said. “There is another solution coming soon, but after that, we will focus on the larger fixes that take longer to work on.”
It has been noted that the team is currently focusing on improving a series of features that broke the game, including LODs and improving GPU performance. Although engineering LODs are largely automated, there are a lot of tweaks and adjustments required, Colossal explained.
“We expect a decent performance boost from these asset repairs,” the developer added. “The workload is high, and unfortunately, there is no silver bullet to improve performance all at once, instead, it takes many tasks to be completed before we are happy with them.
“This results in less frequent updates, so we won’t have weekly patches from now on. Please check back in future weeks for more information, as I plan to continue writing one every week until further notice.”
In the same post, the developer provided an update on some of the new in-game systems, including a game editing feature called The Editor, confirming that it is in the works and currently only includes maps and code editing support.
However, Colossal said that the asset import feature is not yet available, so creators are currently unable to import their own assets into the game, explaining that after the feature is implemented, it will be run through the Modding Beta group.
“When the Assets pane of the editor is ready, we’ll have Paradox Mods nicely filled with the region pack assets that the asset creators have been working on. The assets look amazing, and I’m sure you’ll have a lot of fun choosing the most suitable cities for your cities.”
There’s no release date for The Editor yet, but Colossal says it may not be released for “a few months.”
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